Archive for December, 2009|Monthly archive page

AS3 ‘Stitch’ Particles

Happy Holidays! Well, it ’tis the season an the snow is falling, so I thought it might be appropriate to post some relevant ActionScript. So to spread some winter cheer, I’m releasing the AS3 particle library that I wrote for the (numerous) particle effects used in my current game project, “A Stitch in Time“. This particle demo includes a small sampling with snow, fire flies, will-o-wisps, and water bubbles. These core effects have been adapted into many forms in many areas within the game world.

In that demo, all four effects are driven by the same codebase. The particle system is just composed of two base classes: a particle and a particle field. From there, all implementations of the various particle effects just customize the appearance of the particle and the behavior of the field. The source files are available.

So: enjoy, stay warm, and happy holidays! I’ll post again next year after getting back from some holiday travel around South America. Or who knows… maybe I’ll post an update from the road.

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“A Stitch in Time” Website

In other project-website related news, we’ve recently launched the official “A Stitch in Time” website, available at http://www.lassiegames.com/stitch.

Stitch is the follow-up to Matthias Kempke’s 2007 release, “What Makes You Tick?”. Matt and I partnered up to build this sequel and have been actively developing it within Lassie Shepherd over the past year. While there is no playable demo released to the public yet, the game is making good progress and we still hope to release it in the first half of 2010. In the meantime, the website will act as the definitive source of news about the project.